Top Creativity Tips for Producers
To celebrate the new homepage, I’ve decided to share a few productions tips & tricks with you!
What follows are a few tips for experienced producers, so the language may be a bit too challenging for those just starting out. I’ve written this tutorial so that it applies to any genre, in the hopes of making it as useful as possible.
Folders
When making your tracks, make good use of folders. Personally, I use 5 folders: effects, vocals, drums, synths, unused.
In the effects-folder I’ll have anything that I consider to be an effect (except for vocal effects), like sweeps, risers, hallkicks, oneshots, etc. In the vocals folder I’ll have a different track for main vocal, harmony, effect-tracks (i.e. a track with a delay with feedback or any other “special” effect). In the drums folder I’ll have any percussive sound. In the synths folder I’ll have any synthesized/tonal sound. In the unused folder I’ll have anything that I may not want to use for this particular project, but may use in other projects (such as 303s or samplers).
Buses
Buses are a godsend since you can cut down a lot of CPU-power by using them and they give you even more control over the overall level of the mix.
With basses, I’ll usually have one bass-layer and one or more other layers with the lows cut out, so as not to interfere with the bass frequencies of the first layer. This I usually do by having all additional bass-layers routed to a bus called “Bass Layer” which uses one EQ to cut out all the lows which in turn is routed to the “Bass” bus where my first bass is routed to. That way, any additional bass-layer will be low-cut and added into the mix at the right volume (most of the time). I’ll do the same with pads, because I don’t want the bass-layer of the pad (or subpad) to play at all times. The subpad is also bused and narrowed so that the subpads are in mono. In the end, all my tracks are routed into a bus of some sort.
Melodies
Melodies are quite easy to calculate, in case you ever get stuck. You can reverse engineer most melodies and see that there’s a pattern to it. Most melodies revolve around a 1 or 2 bar pattern and make use of root, 3rd and 5th notes with the odd step or skip note. Find this pattern and you can use it in any key that you want by transposing it. Simple, yet extremely effective and guarantees results. Once you have your basic pattern for the melody laid out, you can spice it up by introducing step and skip notes.
Sounds
The most important thing in the mix is the sounds that you use. Every single sound you use should be carefully selected and serve a purpose. If you can, recreate the sounds from your favourite tracks or ask for help on forums, if not, try to rip the sound directly from the track. If you can’t do that either, try finding a sound that comes as close as possible to it and EQ it to make it fit. A/B all the sounds you use to the track you’re trying to learn from.
A word of warning, because legally, you’re not allowed to rip the sounds. There’s also the moral aspect to it, but ask yourself if you really want to sacrifice the quality of your music because of morals.
Effects
Delays are often very short lasting and usually will only be heard once or twice to fill up the space, so using a preset like MegaFeedbackDelay may not be the best decision for your mix. Remember: The goal of mixing a track is to have 100% control over each element.
Use at least 2 reverbs. One short and one long. You can use the short one on shorter, less improtant elements (like claps, closed hihats) to give them depth and the long one on things like vocals, leads, pads, etc.
A lot of people will cite “If you can hear the reverb, you’re using too much” which I used to believe myself, but if you listen to your favourite tracks, you’ll notice that they use quite a lot of reverb and it sounds really good!
Put the reverbs on their own send-channels and put the delays directly on the channels where you need them. You don’t need to put delays on a send channel.
Filters
Filters work wonders for transitions. You can choose to filter-sweep a sound n² bars before the next part and it is guaranteed to sound great. Using resonance can help the sound to be louder through the filter and using different steepness on cutoffs will help your resonance to be more prominent, so experiment with those. You don’t have to have your filters going from absolute minimum to absolute maximum. In fact, I never do this. The trick is to have the filtered sound clearly audible, but obviously filtered. Experiment with it and see what sounds right for your specific track, in your specific mix at that specific moment.
Delays can often interfere with the original sound. This is not uncommon in vocals and leads. A trick to get it to melt better with the original sound is to use a filter. Many delays offer a high-pass and low-pass frequency knob, which you can tweak to your liking.
Equalization
While having the best possible sound to start off with is the best approach, sometimes you’ll find that for example your kick doesn’t have enough bass or too much mids. You will only be able to learn this by doing and referencing to other professional tracks, but try to keep the changes subtle. There’s plenty of guides on how to EQ on the net, so make use of those, but remember that extreme settings will most likely only cloud your mix and make you lose control over it. I tend not to go above or below 9dB, but prefer to keep it between –3 and +3dB.
Use a low cut on everything that you don’t want in the bass-frequencies. Use a slight lower mid cut wherever you can to make space for the mids as these parts will get filled quickly anyway.
Stereo Image
Try to keep focal sounds in the middle but wide. You can do this by using delays, reverbs and unison. Always check how your mono-image sounds.
Sometimes you really can’t centre the bass-frequencies of a sound (for example, when using a reverb on a kick), but to aid this, you can use plugins which centre your bass-frequencies or split the sound into two buses, one with a low cut and one with a high cut and narrow the high cut channel.
Panning non-critical sounds will also help free up space in your mix, which would be much better used for vocals, kicks, basses and leads. When you do, try to keep both sides equally busy (preferably at all times). Don’t hard pan your sounds unless it’s as a special effect. The trick is to make it sound centred but actually being panned.
Master Channel
A lot of the time you’ll hear that you’re not supposed to have anything on your master channel, which I see as a half-truth. It is true that the uninformed producer shouldn’t process the master-mix, but rather go back into the mix in order to fix what’s causing problems. In reality, I have my master bus jammed with plugins, but those are merely there for analysis.
A lowpass-filter to hear if I have any instruments interfering with the bass-frequencies.
A stereo imaging-plugin to be able to monitor my mono and stereo field quickly. If I hear any bass frequencies in my stereo field, I know I missed something and can go back to fix it. If my focal sounds are too weak in the mono field, I know I have to go back and fix it.
A limiter after that to get my songs as loud as commercial tracks, so I can get a feel for what the end product will be like.
A mastering suite which I will turn on once I’m done with mixing.
A spectral analyser to see what my waveforms look like. Especially helpful when trying to get the balance between the kick and the bass right.
A frequency and stereo analyser to see how my stereo field is behaving and to make sure I get a good frequency distribution.
Arrangement
If your song is too hard to mix into other tracks, it won’t get played by untrained DJs. Therefore, always, always, always make your intros and outros the same amount of bars that other current tracks are.
Introduce your basses only after the amount of bars that are common for the genre. The trick is to make the track so that the next DJ theoretically shouldn’t have to EQ. Don’t introduce melodic elements before the previous track’s outro is finished, otherwise your keys may clash and the DJ ends up with a horrible sounding mix.
Make your intros as interesting as possible without breaking those rules. The reason for this is that it shows the DJ AND the audience quality immediately. A lazy intro won’t be recognizable and home-listeners are likely to skip it, unless you have something good to offer, which makes you seem lazy. If you want to sound like a pro, you have to be a pro.
Apart from the intro and outro, you have your usual structure of breakdown (pads, pianos, textures), buildup (rolling drums, filtersweeps, sound effects), drop (chorus with lead vocal, drums, bass), breakdown, buildup, drop.
Make sure that your second breakdown is as interesting as possible, because if it isn’t, it’s likely to be cut short. This holds true for DJs AND compilations. If the DJ only has 60 minutes and tries to cram as many songs into it as possible, he’s likely to cut your track short unless there’s something special about it.
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CDJay @ HU
You’re wrong about everything. And I hate “So Naive”. <3
I love “LeKat” and “so Naive” <3<3<3<3
Nice tutorial phenex. enjoyed reading it
Glad you liked it! I aim to please